FOR THE ARTIST | MODELING I
Welcome to Houdini for the Artist - Modeling I
This course is designed to help you get comfortable with modeling in Houdini. Like always, we'll take a hands-on approach to learning things by creating each item with a specific purpose in mind while exploring a variety of technical and artistic considerations along the way.
Some of the topics include: procedural modeling, traditional hard-surface modeling, the terrain tool-set, curve-based modeling, and how to interactively build things within Houdini's viewport.
With the developments made in Houdini 16 and 17, Houdini's modeling tools are more accessible than ever and can offer a lot to anyone interested in modeling, vfx work, tool-creation, hobbyists, and people that are interested in getting to know Houdini much better in general. If you come from a traditional 3D artist background like myself, this course will certainly make Houdini's modeling tool-set feel much less intimidating.
For technical artists, this course also provides great insight into the various workflows and methodologies which may get used in production - hence offering a perfect spring-board for further pipeline development & tool creation. In addition to these videos, you'll also receive useful resources such as the Houdini modeling cheat-sheet - a helpful collection of hotkeys & relevant interface information. Plus, you'll also get access to extra scene files which help in expediting your learning with the terrain tool-set and comparing various parameters.
Thanks for watching! And if you'd like to check out a couple of sample lessons, be sure to watch my for-loop videos below