Luiz Kruel


About Me

Technical Director
United States


My Talks

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Houdini 16 Games Tools Updates
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Houdini 16 Game Shelf
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Houdini 16 Game Shelf Tools
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Unreal Livestream | Houdini Game Tools
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Automated Photogrammetry To Game Res Pipeline
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Game Development Tips and Tricks

My Tutorials

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Reality Capture Plugin - Open Beta
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Game Tools | Auto UVs
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Game Tools | Align Axis
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Games Tools | Extract Filename
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Game Tools | Multi File
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Game Tools | OSM Importer

Recent Forum Posts

Delighting Sequence Dec. 7, 2018, 9:15 a.m.

Hey trelobyte,

Yeah that's possible! The most common way is to simply have each object on a separate frame and then run the baker for multiple frames (under the advanced tab)

One thing to note is that the delighter works in vertex colors, so if you're trying to delight textures, the best way would be to subdivide your object pretty densely and then use an attributeFromMap node to move the texture data into the vertexColors

Hope that helps!


Error updating toolset Nov. 19, 2018, 10:07 a.m.

Hey yanverde,

Do you have $HOME or $HSITE set to something different than the default?

Looks like your Houdini preferences aren't being saved to the default location

GoZ in Zbrush 2018 and Houdini Oct. 18, 2018, 11:37 a.m.

Alright, I'm working on a larger post for this afternoon, but with release 1.63 the tools now support both 16.5 and 17.

In Houdini 17 GoZ is now built in to the GameTools. Dropping any of the nodes will also do the installation process if needed and the GoZ Shelf has been merged into the GameDev shelf (since it was just one button)

Give it a shot and let me know, hopefully “it just works”