Houdini Crowd Tools recently won a Technology & Engineering Emmy® Award for "Cost Effective Crowd Simulation Tools". In this Houdini Connect we talk with the developers of the tools - Edward Lam and Cameron White. We also speak with two studio artists who have used Houdini Crowds in their creative projects - Nile Hylton from The Mill NYC, who worked on Nike: Awaken the Phantom - and Lous-Philippe Clavet from Oblique FX, who worked on French feature film Junior Majeur.
Learn from Xanthos Vouldis, Game Director at DMM Games, on how their tiny team used Houdini's procedural workflows for Exile Skies for a variety of gamedev art, including terrain generation - saving them time, and allowing for quick iterations at any stage of the process.
SideFX is bringing the Houdini HIVE to FMX on May 1 & 2 with educational and inspiring presentations by both SideFX technical experts and industry professionals. Join us at the HIVE to discover how studios use Houdini's procedural software to create content for film, television, games, and more.