Houdini Main Changelogs

Houdini 17.0.465 Fix update problem when nodes are renamed for expressions containing relative paths that span across the root path "/". yesterday
Houdini 17.0.465 Radial menus are now disabled when the hou.ui module is unavailable. yesterday
Houdini 17.0.465 Fixed a bug in the Alembic SOP that prevented it from reading an Alembic archive from an HDA section. yesterday
Houdini 17.0.465 Fix Pose Space Deform pane bug where not all shape rows were created if the pane size was not large enough to show them all. yesterday
Houdini 17.0.464 Fixed a bug in the Alembic ROP that prevented it from respecting "abc_userProperties" and "abc_userPropertiesMetadata" attributes on Alembic primitives representing transform nodes. Wed. January 16, 2019
Houdini 17.0.464 Fixed network editor bug preventing diving into a locked asset instance whose dive target was not a network. Wed. January 16, 2019
Houdini 17.0.464 Fixed a bug in the Packed Geometry's geometryid intrinsic that failed to ensure the shared geometry was loaded before inspecting it. Wed. January 16, 2019
Houdini 17.0.464 Fixed an HQueue bug where jobs that executed the onChildError property became abandoned. Wed. January 16, 2019
Houdini 17.0.464 Added a new VEX function, agentclipchannelnames(), which provides a list of the channel names in an agent's clip. Wed. January 16, 2019
Houdini 17.0.464 Fixed a bug in the Bullet solver where velocities computed for animated static objects were incorrect when the Time Scale parameter was being used. Wed. January 16, 2019
Houdini 17.0.464 Reverted to OptiX 5.1.0 for denoising in order to restore compatibility with Turing GPUs. Those using Turing GPUs and having issues with the denoiser are advised to re-download OptiX libraries (via Render menu). Wed. January 16, 2019
Houdini 17.0.464 Further improvements to sample 3DxWare Windows driver configuration files after consulting with 3D Connexion. Wed. January 16, 2019
Houdini 17.0.463 Fixed a bug with SOP Merge Field that ignored DOP field's position data. Tue. January 15, 2019
Houdini 17.0.463 Switching viewport node contents are now reflected in the SpaceMouse Enterprise LCD screen on Windows. Tue. January 15, 2019
Houdini 17.0.463 Fix sample 3DxWare configuration files so that they are compatible with the latest 3DxWare drivers on Windows. Tue. January 15, 2019
Houdini 17.0.463 Fix for parts of the maya plugin menu disappearing on some older versions of Maya Mon. January 14, 2019
Houdini 17.0.463 Fix crash when deleting PoseSpaceDeform SOP nodes on OSX. Mon. January 14, 2019
Houdini 17.0.463 Fixed a macOS-only bug in the Pose-Space Deform tool where the ON/OFF switcher button occassionally disappeared. Mon. January 14, 2019
Houdini 17.0.463 glTF importer now supports loading geometry without indices. Mon. January 14, 2019
Houdini 17.0.460 When converting heightfields to Landscape, is it now possible to force a heightfield's mask values to be converted in the [0 1] range by creating the "unreal_unit_landscape_layer" primitive/detail integer attribute and setting its value to 1. Fri. January 11, 2019
Houdini 17.0.460 Fixed conditionals (i.e. Disable When, Hide When) and tab conditionals support for folder and multi parameter templates in HOM. Fri. January 11, 2019
Houdini 17.0.459 Fixed bug with setting the bend region in the bend tool when object transforms are present when the viewer is set to Show All Objects or Ghost Other Objects. Still does not work correctly when the viewer is set to Hide Other Objects. Thu. January 10, 2019
Houdini 17.0.459 Added a Time Scale parameter to the Bullet solver. Thu. January 10, 2019
Houdini 17.0.459 Fixed a bug in VDB activation from a reference VDB in intersect and difference modes. The new routine should also be faster, especially when the two VDBs have very different voxel sizes. Thu. January 10, 2019
Houdini 17.0.459 Fix bug in the viewport Group Info panel introduced in 17.0.347. The group tree was being drawn upside down. Thu. January 10, 2019